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Check table after Map image to know shared path. The node explanation is given after all the maps, so scroll down to see.
Map 7 – Annihilus Miniboss – Variant 1
Let’s see the paths and counters.
Shared paths are here:
Section 1
Path Number | Defenders | Counters |
Path 1 (What’s Your is Mine) |
1. Yellowjacket 2. Tigra 3. Psylocke 4. Spider-Gwen 5. Falcon |
1. Cap. IW with Science Synergy 2. Wasp 3. Any champ with Resonate Mastery |
Path 2 (All or Nothing) (Taunt Immune) |
1. Magneto(Red) 2. Spidey(Stark) 3. Hela 4. Magneto(White) 5. Iceman |
1. Iceman 2. Quake 3. Ghost + Hood |
Path 3 (Backboard Brawler) (Oscillate -3) |
1. Cable 2. Doctore Octopus 3. Kingpin 4. Human Torch 5. Bishop |
Any Champion |
Path 4 (Footloose) |
1. Black Panther (CW) 2. Red Skull 3. Wolverine 4. Hulkbuster |
1. Red Guardian 2. She-Hulk 3. Sorcerer Supreme 4. Spidey (Stealth) 5. Captain America IW 6. Any Nullify Champ |
Path 5 (Villainy) (Tyranny) |
1. Ghost 2. The Hood 3. MODOK |
1. Any Villain 2. Any Champ |
Path 6 (Acid Wash) |
1. Doctor Octopus 2. The Hood 3. Iron Man 4. Red Skull |
1. Black Widow (CV) 2. Dr. Voodoo 3. Man Thing 4. Abomination |
Path 7 (Freezer Burn) |
1. Kingpin 2. Ultron 3. Human Torch 4. Yondu 5. Dr. Strange |
1. Colossus 2. Human Torch 3. Void or incinerate Immune (Don’t Hit Block) |
Path 8 (Vivified) (Blood in Water) |
1. Longshot 2. Diablo 3. Darkhawk 4. Iron Patriot 5. King Groot |
1. Quake 2. Cap. IW 3. Void 4. Any Hard Hitter |
Path 9 (Mix Master) (Prove Yourself) |
1. Vision (OG) 2. Angela 3. Cable 4. Cylops 5. Green goblin |
1. Any Champ (Parry + MLM) 2. Doom (Parry + MLLH) 3. Slow Debuff Champs 4. True Strike Champs |
Section 2
Path Number | Defenders | Counters |
Path 1 (Freezer Burn) |
1. Moon Knight 2. Gwenpool 3. Yondu |
1. Colossus 2. Human Torch 3. Void or incinerate Immune (Don’t Hit Block) |
Path 2 (Stun Immune) (Empowered Immune) |
1. Taskmaster 2. Iceman 3. Vision(OG) 4. Darkhawk |
1. Ghost 2. Corvus Glaive 3. Any Champion (non debuff) |
Path 3 (Mighty Charge) (Limber) |
1. Rhino 2. Juggernaut 3. Vision(OG) 4. Like Cage) 5. Hulk Ragnarok |
Any Champion |
Path 4 (Buffed Up) |
1. Ultron 2. Vulture 3. Punisher 2099 4. Mordo 5. Howard the Duck |
1. Colossus 2. Hyperion 3. Corvus Glaive (with 2 Charges) |
Path 5 (Unlimited Power) |
1. Hulk 2. Nightcrawler 3. Rogue |
Any Champion (Non-Debuff) |
Path 6 (Masochism) (Indomitable) |
1. X23 2. Ghost 3. Quake |
Any Champion |
Path 7 (Pull) |
1. Daredevil 2. Spidey(Miles) 3. Ghost 4. Howard the Duck 5. Rhino |
1. Havok 2. Prof. X 3. Iron Man IW 4. Corvus Glaive 5. Cap. IW 6. Ebony Maw |
Path 8 (Combo Party) (Counter Tactics) |
1. Gwenpool 2. Taskmaster 3. Angela 4. Venom 5. Wolverine |
Any Champion |
Path 9 (Diss Track) |
1. Hulk 2. Luke Cage 3. Blade 4. Masacre |
1. Void 2. Nick Fury 3. Black Widow (DO) 4. Black Widow (CV) 5. CapIW with Science+ Cosmic+ Tech Synergy |
Path 10 (Footloose) |
1. Diablo 2. Mordo 3. Greengoblin |
1. Red Guardian 2. She-Hulk 3. Sorcerer Supreme 4. Spidey (Stealth) 5. Captain America IW 6. Any Nullify Champ |
Section 3
Path Number | Defenders | Counters |
Path 1 (Acid Wash) |
1. Captain America 2. Punisher 3. Winter Soldier 4. Sentry |
1. Black Widow (CV) 2. Dr. Voodoo 3. Man Thing 4. Abomination |
Path 2 (Can’t Touch This) |
1. Spidey (Miles) 2. Spidey 3. Spider-Gwen 4. Spidey (Symbiote) |
1. Venom 2. Red Guardian 3. Emma Frost 4. Ghost 6. Hit-Monkey |
Path 3 (Dismay) |
1. Thor (Jane Foster) 2. Unst. Colossus 3. Juggernaut 4. Sup. Iron-Man |
Any Champ |
Path 4 (Stun Immune) (Empowered Immune) |
1. Thing 2. Sentinel 3. Nebula 4. Annihilus |
1. Ghost 2. Corvus Glaive 3. Any Champion (non debuff) |
Path 5 (All or Nothing) (Taunt Immune) |
1. Yondu 2. Magneto 3. Taskmaster 4. Omega Red |
1. Iceman 2. Quake 3. Ghost + Quake |
Path 6 (Buffed Up) |
1. Masacre 2. Daredevil (H.K) 3. Iron Fist 4. Loki |
1. Colossus 2. Hyperion 3. Corvus Glaive (with 2 Charges) |
Path 7 (Spiked Armor) |
1. Yellowjacket 2. Void 3. Quake 4. Captain America |
1. Guillotine 2099 2. Crossbones 3. Corvus Glaive |
Path 8 (Do You Bleed) (Limber) |
1. Invisible Woman 2. Phoenix 3. Elector 4. Hulk |
1. Nick Fury 2. Gwenpool 3. Any Bleed Champ |
Path 9 (What’s Your Is Mine) |
1. Electra 2. Black Panther CW 3. Wasp |
1. Cap. IW with Science Synergy 2. Wasp 3. Any champ with Resonate Mastery |
Path 10 (Gimme) (Spectre) |
1. Ultron 2. Old-Man Logan 3. Phoenix |
1. Blade 2. Guillotine 2099 3. Phoenix 4. Corvus Glaive 5. Any Champion (Hit when Spectre is off. It does normal damage) |
Map 7 – Sasquatch Miniboss – Variant 2
Section 1
Path Number | Defenders | Counters |
Path 1 (Sixth Sence) |
1. Nebula 2. Rogue 3. Captain America IW 4. Red Skull 5. Corvus Glaive |
1. Quake 2. Corvus + Proxima |
Path 2 (Delirium) |
1. Domino 2. Storm 3. Agent Venom 4. Ghost 5. Crossbones |
1. Any Robot 2. Magneto 3. Mysterio + Emma Frost |
Path 3 (Shock 30) |
1. Cable 2. Doctor Octopus 3. Luke Cage 4. Night Crawler 5. Psylocke |
1. Corvus Glaive 2. Doctor Doom 3. Storm (Pyramid X) 4. Thing |
Path 4 (Footloose) |
1. Black Panther CW 2. Red Skull 3. Wolverine 4. Hulkbuster |
1. Red Guardian 2. She-Hulk 3. Sorcerer Supreme 4. Spidey (Stealth) 5. Captain America IW 6. Any Nullify Champ |
Path 5 (Bane) |
1. Sentry 2. Elector 3. Luke Cage |
Any Attacker |
Path 6 (Caustic Temper) |
1. Carnage 2. Iron Man 3. Howard The Duck 4. Black Panther CW |
1. Captain Marvel Movie 2. Hyperion |
Path 7 (Can’t Stop – Won’t Stop) (50% Power Gain) |
1. The Champion 2. Ultron 3. Silver Surfer 4. Yondu 5. She Hulk |
1. Magneto (Red) 2. Thing 3. Morning Star |
Path 8 (Physical Resistance) (Adaptive) |
1. Ultron 2. Sentinel 3. Korg 4. Rhino 5. Captain Marvel (Movie) |
1. Void 2. Any Debuff Champ 3. Any that hits hard |
Path 9 (Mix Master) (Prove Yourself) |
1. Vision OG 2. Angela 3. Cable 4. Cyclops 5. Green goblin |
1. Any Champ (Parry + MLM) 2. Doom (Parry + MLLH) 3. Slow Debuff Champs 4. True Strike Champs |
Fell free to comment with your suggestion if you have any.
Section 2
Path Number | Defenders | Counters |
Path 1 (Can’t Stop – Won’t Stop) (Unstoppable Force) |
1. Moon Knight 2. Gwenpool 3. Yondu 4. Ultron |
1. Magneto (Red) 2. Thing 3. Morning Star |
Path 2 (Physical Resistance) |
1. Korg 2. Ghost Rider 3. Ultron 4. Professor X |
1. Void 2. Any Debuff Champ 3. Any that hits hard |
Path 3 (Mighty Charge) (Limber) |
1. Rhino 2. Juggernaut 3. Vision OG 4. Luke Cage 5. Hulk Ragnarok |
Any Champion |
Path 4 (Little League) |
1. Dormammu 2. Hulk Ragnarok 3. Venom 4. King Groot 5. Emma Frost |
Any Small or Medium Champs |
Path 5 (Tunnel Vision) |
1. Hulk 2. Night Crawler 3. Rogue |
1. Human Torch 2. Black Widow (DO) 3. NIck Fury (2nd Life) 4. Any Champ (don’t repeat combo) |
Path 6 (Lazarus) (Indomitable) |
1. X23 2. Ghost 3. Quake |
Any Champ |
Path 7 (Major League) |
1. Hela 2. Iron Man IW 3. Spidey (Symbiote) 4. Wasp 5. Iron Fist |
Any L or XL Champ |
Path 8 (Combo Party) (Counter Tactics) |
1. Gwenpool 2. Taskmaster 3. Angela 4. Venom 5. Wolverine |
Any Champ |
Path 9 (Diss Track) |
1. Karnak 2. Lucke Cage 3. Blade 4. Masacre |
1. Void 2. Nick Fury 3. Black Widow (DO) 4. Black Widow (CV) 5. CapIW with Science+ Cosmic+ Tech Synergy |
Path 10 (Colorblind) (Strength in Numbers) |
1. Hulk 2. Ant-Man 3. Greengoblin |
Any Champ (No Duplicate Class) |
Section 3
Path Number | Defenders | Counters |
Path 1 (Colorblind) (Strength in Numbers) |
1. Heimdall 2. Iceman 3. Karnak 4. Howard the Duck |
Any Champ (No Duplicate Class) |
Path 2 (No Retreat) |
1. Wolverine 2. Archangel 3. Vision OG 4. Hawkeye |
Any Champ |
Path 3 (Bane) |
1. Thor (Jane Foster) 2. Unst. Colossus 3. Juggernaut 4. Sup. Iron-Man |
Any Champ |
Path 4 (Delirium) |
1. Killmonger 2. Winter Soldier 3. Cap. America IW 4. Medusa |
1. Any Robot 2. Magneto 3. Mysterio + Emma Frost |
Path 5 (Shock 30) |
1. Yondu 2. Magneto 3. Taskmaster 4. Psylocke |
1. Corvus Glaive 2. Doctor Doom 3. Storm (Pyramid X) 4. Thing |
Path 6 (Tunnel Vision) |
1. Masacre 2. Thor Ragnarok 3. Iron Fist 4. Loki |
1. Human Torch 2. Black Widow (DO) 3. NIck Fury (2nd Life) 4. Any Champ (don’t repeat combo) |
Path 7 (Spiked Armor) |
1. Yellowjacket 2. Void 3. Quake 4. Captain America |
1. Guillotine 2099 2. Crossbones 3. Corvus Glaive |
Path 8 (Caustic Temper) (Overreach Fury) |
1. Ghost Rider 2. Vulture 3. Nebula 4. Star-Lord |
1. Captain Marvel Movie 2. Hyperion |
Path 9 (Starburst) |
1. Black Bold 2. War Machine 3. Howard the Duck |
1. Hulk Ragnarok 2. Corvus Glaive 3. Guillotine 2099 |
Path 10 (Sixth Sense) |
1. Punisher 2099 2. Red Hulk 3. Quake |
1. Quake 2. Corvus + Proxima |
Map 7 – Magneto (House of X) Miniboss – Variant 3
Section 1
Path Number | Defenders | Counters |
Path 1 (What’s Yours is Mine) |
1. Yellowjacket 2. Tigra 3. Psylocke 4. Spider-Gwen 5. Falcon |
1. Cap. IW with Science Synergy 2. Wasp 3. Any champ with Resonate Mastery |
Path 2 (Clapback) (Bleed Vulnerability) (200% Power Gain) |
1. Magneto (Red) 2. Spidey (Starky) 3. Hela 4. Mister Sinister 5. Venom |
1. Quake 3. Doctor Doom 2. Ghost with Hood Synergy |
Path 3 (Incinerate 30) |
1. Cable 2. Doctor Octopus 3. Morningstar 4. Abomination 5. Bishop |
1. Ghost 2. Void 3. Havok 4. Silver Surfer 5. Incinerate Immune |
Path 4 (Can’t Touch This) |
1. Spidey (Symbiote) 2. Spidey(Miles) 3. Spider-Gwen 4. Spidey |
1. Venom 2. Red Guardian 3. Emma Frost 4. Ghost 6. Hit-Monkey |
Path 5 (Villainy) (Tyranny) |
1. Ghost 2. The Hood 3. MODOK |
1. Any Villain 2. Any Champ |
Path 6 (Acid Wash) |
1. Doctor Octopus 2. The Hood 3. Iron Man 4. Red Skull |
1. Black Widow (CV) 2. Dr. Voodoo 3. Man-Thing 4. Abomination |
Path 7 (Cultrops) |
1. Morningstar 2. Ultron 3. Abomination 4. Yondu 5. Dr. Strange |
1. Corvus Glaive 2. Any Bleed Immune |
Path 8 (Crit Me) |
1. Civil Warrior 2. Iron Man IW 3. War Machine 4. Emma Frost 5. Juggernaut |
1. Corvus Glaive 2. Cap. IW 3. Hyperion 4. Hit Monkey |
Path 9 (Brawl) |
1. Heimdall 2. Hyperion 3. Venom 4. Angela 5. Nightcrawler |
1. She-Hulk 2. Red Guardian 3. Sorcerer Supreme Doctor Doom |
Section 2
Path Number | Defenders | Counters |
Path 1 (Incinerate 30) |
1. Moon Knight 2. Gwenpool 3. Yondu |
1. Ghost 2. Void 3. Havok 4. Silver Surfer 5. Incinerate Immune |
Path 2 (Stun Immune) (Empowered Immune) |
1. Taskmaster 2. Iceman 3. Vision OG 4. Dr. Strange |
1. Ghost 2. Corvus Glaive 3. Any Champion (non-debuff) |
Path 3 (Starburst) |
1. Mordo 2. Domino 3. Cyclops 4. Magik 5. Dormammu |
1. Hulk Ragnarok 2. Corvus Glaive 3. Guillotine 2099 |
Path 4 (Buffed Up) |
1. Rocket Raccoon 2. Vulture 3. Punisher 2099 4. Mordo 5. Red Skull |
1. Colossus 2. Hyperion 3. Corvus Glaive (with 2 Charges) |
Path 5 (Degeneration) |
1. Spidey (Stark) 2. Nightcrawler 3. Rogue |
1. Corvus Glaive 2. Guillotine 2099 (With 100 Combo) |
Path 6 (Vigor) |
1. X23 2. Ghost 3. Ms. Marvel |
Any Champion |
Path 7 (Pull) |
1. Daredevil 2. Spidey (Miles) 3. Ghost 4. Howard the Duck 5. Rhino |
1. Havok 2. Prof. X 3. Iron Man IW 4. Corvus Glaive 5. Cap. IW 6. Ebony Maw |
Path 8 (One Eye Open) |
1. Heimdall 2. Void 3. Guillotine 4. Mephisto 5. Cyclops |
1. Ghost 2. Namor 3. Any Champ (Intercept Skill) |
Path 9 (Pleasure to Burn) |
1. Hulk 2. Luke Cage 3. Blade 4. Masacre |
1. Human Torch 2. Sunspot 3. Domino with Rulk Synergy |
Path 10 (Biohazard) |
1. Morningstar 2. Ant-Man 3. Greengoblin |
1. Corvus Glaive 2. Ghost 3. Any Bleed Immune (Don’t hit block) |
Section 3
Path Number | Defenders | Counters |
Path 1 (Colorblind) (Strength in Numbers) |
1. MODOK 2. Iceman 3. Karnak 4. Howard the Duck |
Any Champ (No Duplicate Class) |
Path 2 (One Eye Open) |
1. Hulkbuster 2. Angela 3. Groot 4. Venom |
1. Ghost 2. Namor 3. Any Champ (Intercept Skill) |
Path 3 (Can’t Touch This) |
1. Spidey (miles) 2. Spidey 3. Spider-Gwen 4. Spidey (Symbiote) |
1. Venom 2. Red Guardian 3. Emma Frost 4. Ghost 6. Hit-Monkey |
Path 4 (Size Matters) (Particle Protector) |
1. Electro 2. Mephisto 3. Hela 4. Ms. Marvel |
1. Any XL Champ 2. Quake 3. Domino Team |
Path 5 (Pleasure to Burn) |
1. Symbiote Supreme 2. Guillotine 3. Longshot 4. Thor (Jane Foster) |
1. Human Torch 2. Sunspot 3. Domino with Rulk Synergy |
Path 6 (Minor Aspect of Nightmare) |
1. Falcon 2. Hulk 3. Iron Patriot 4. Venom the Duck |
1. Corvus Glaive 2. Any Champion |
Path 7 (Encroaching Stun) |
1. Civil Warrior 2. Hyperion 3. Iron Man 4. Carnage |
1. Emma Frost 2. Nick Fury (2nd Life) 3. Iceman 4. Duped Luck Cage 5. Any Champ |
Path 8 (Do You Bleed) (Limber) |
1. Invisible Woman 2. Phoenix 3. Elector 4. Hulk |
1. Nick Fury 2. Gwenpool 3. Any Bleed Champ |
Path 9 (Clapback) |
1. Yondu 2. Masacre 3. Namor |
1. Quake 3. Doctor Doom 2. Ghost with Hood Synergy |
Path 10 (Gimme) (Spectre) |
1. Ultron 2. Old-Man Logan 3. Phoenix |
1. Blade 2. Guillotine 2099 3. Phoenix 4. Corvus Glaive 5. Any Champion (Hit when Spectre is off. It does normal damage) |
Image Credit: Map is Created by Nili’S Gaming Channel (in-game name: Nili1405) and defenders are placed by mcoc-guide.org
Map 7 Nodes Details:
- Acid Wash: Poison Debuffs and Passive deal 25% more damage to the defender, and they take 90% less damage from all sources unless they are inflicted with a poison Debuff or Passive.
- Adaptive: Cycles between building up Physical Resistance or Energy Resistance every 8 seconds.
- Aggressive: The defender is more aggressive and excels at the defensive abilities like Heavy and Dash Attacks.
- Aggression Armor: Every 2 seconds on a timer gain an armor up passive increasing armor 50% per stack. When struck, reset the timer and remove an armor up passive.
- Aggression Regeneration: Every 2 seconds on a timer, gain a regeneration passive that heals for 0.25% of Max Health every second per stack. When struck, reset the timer and remove a regeneration passive stack.
- Aspect of Death: As the Defender Activates a Special Attack, their Successful hits become lethal for 4 seconds plus 1 additional second for each knocked-out member of the attacker’s team.
- Backboard Brawler: While this Defender is inner against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each fury increasing their base Attack by 10% up to 300% and each Armor increasing their Armor Rating by 100% up to 1,000.
- Backup Recovery: Defender gains a burst of 20% power when brought below 50% health. If this is prevented for any reason, defender instead tecovers 15% of max health.
- Bane: Whichever champion lands the first hit will place a Curse on the opponent which deals 2.5% of their current health as Direct Damage per second. Whenever a Champion with the Curse strike the opponent or if the curse has been on the champion for 10 seconds, it passes to the opponent.
- Biohazard: When struck 20% chance to inflict Bleed. While blocking 50% chance to inflict poison.
- Bleed Vulnerblity: Attacker’s attack is increased by 200% while the defender is bleeding.
- Blood in the Water – 1: While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +100% Attack Rating lasting until all Debuffs on the Attacker expire.
- Brawl: Every 10 seconds both champions gain an unstoppable for 5 seconds.
- Buffed Up: This defender takes 100% less damage while the attacker has less than 3 buffs applied to them. These buffs can be of the same type.
- Buff toggle (Unstoppable): Every 10 seconds the Defender gains an unstoppable buff for 2 seconds.
- Caltrops: Dashing backward cause bleed degeneration for 6 seconds
- Can’t Stop Won’t Stop: The duration of the Attacker’s Unstoppable effects is increased by 100%, however, the defender takes 75% less damage unless the Attacker is Unstoppable.
- Can’t Touch This: Passive 50% chance to evade all attacks in addition to basic ability.
- Caustic Temper: The defender has a 50% chance to inflict Poison when struck dealing 15% of the attacker’s max health over 10 seconds. Additionally, if the attacker has no active buffs, the defender takes 90% less damage.
- Clapback: When a poison, shock, bleed, incinerate, or plasma debuff is placed on the defender, the same debuff is placed to the attacker, dealing 100% of the defender’s attack over 10 seconds.
- Colorblind: For each champion of the same class on the attacker’s team, they suffer degeneration of 25% of their max health over 15 seconds at the start of the fight.
- Conflictor – 2 / Conflictor – 3: Every 7 seconds the next Debuff is activated on the Defender is immediately purified. Each time this Triggers, the Defender gains 50% / 70% of a bar of power.
- Combo Party: For every 10 hits on their combo Meter, the attack gains a permanent cruelty Buff, granting +500 critical damage rating. When struck, the attacker loses all Cruelty Vuffs if their combo meter is lost and takes 40% of the defender’s attack as direct damage for each cruelty buff removed this way.
- Counter Tactics: The Defender Increases Base Attack by 20% for each hit of the Attacker’s Combo Meter.
- Crit Me With Your Best Shot: Takes 100% less damage from hits that are not critical.
- Cutting Wires: Whenever a robotic attacker would gain a bleed debuff, they instead gain a shock debuff dealing 50% of the defender’s attack as direct damage over 5 seconds.
- Defensive: The Defender is more passive and excels at the defensive abilities like Blocking and Dodging.
- Degeneration: Inflict Health Degeneration draining 0.60% health per second.
- Delirium: Attackers’ dash and dodge control are inverted in this fight. Robots and Champions with Psychic Resistance are immune.
- Dismay: Whenever the attacker loses their highest achieved combo in a fight, they gain a Degeneration Debuff that deals damage every second equal to 10 times the lost.
- Diss Track: The defender takes 100% less damage while they have less than 3 Debuffs applied to them. These Debuffs can be of the same type.
- Do You Bleed?: The defender takes 100% less damage from any sources except bleed.
- Don’t Go Gentle: 1 charge is added to the attacker every 5 hits. Attacker can get rid of these charges either by intercept or heavy attack usage. Intercept removes 2 charges and heavy attack removes 1. If the defender receives damage from any source that would knock them out, 1 charge is consumed (if the attacker has any) and the attacker will receive direct damage equal to the defender’s attack.
- Empowered Immunity: Whenever this champion would receive a debuff they are immune to, they generate 33% of a bar of power
- Encroaching Stun: Every 20 seconds the Attacker becomes Stunned for 3 seconds unless they are performing a Special Attack when the time expires.
- Flux Dispersal: Each time the Defender is struck they gain a dispersal charge reducing damage taken from hits by 5%. Heavy attack removes all those charges.
- Footloose: After activating Special Attack, the Defender becomes Unstoppable and has a 25% chance to evade incoming attack for 7 seconds.
- Freezer Burn: When striking the defender, the attacker has a 20% chance to be inflicted with an Incinerate Debuff, dealing 100% of the Defender’s current attack as direct damage over 5 seconds. When striking the defender’s block, the attack has a 20% chance to be inflicted with a Coldsnap Debuff, dealing 100% of the Defender’s current attack as direct damage over 5 seconds.
- Gimme: Whenever the attacker regenerates health, the defender is health direct damage equal to 400% of the health gained, but the defender takes 75% less damage from all other sources and is immune to damage over time effects.
- Haazareth Vengeance: Whenever the defender is knocked down, there is a 50% chance to activate the Aura of Haazareth for 6 seconds.
- Haazareth Rage: When Aura of Haazareth is enabled, the defender is more likely to activate Special 2 Attack.
- Heavy Hitter: Heavy Attacks are not interrupted.
- Heavy Assault: Both champion’s heavy attack deals +500% damage. Defender is unstoppable while charging heavy.
- Incinerate 30: Inflicting incinerate damage on the attacker at the start of the fight dealing 100% of health damage over 30 seconds. This ability has +100% ability accuracy.
- Indomitable: The Defenders healing abilities can’t be reversed, when this would occur, they are instead only prevented from healing.
- Kinetic Transference: Blocked attacks cause the defender to gain 10% power. If the blocked attack dealt 0 damage, the amount of power gained is doubled.
- Lazarus: The defender begins the fight with 5 revival charges which heal them 20% max health whenever they would be knocked out. Every 20 hits on the Attacker’s Combo Meter removes 1 of these charges. When the attacker loses a combo, the defender gains a revival charge.
- Limber: Each time stun debuff is applied, the next stun debuff duration is reduced by 10%.
- Lionheart: Whenever the Defender’s Healing abilities would be reduced or reversed by a debuff, they aren’t reversed, gain +300% Potency, and the defender deals 200% of their attack as direct damage to the attacker over 4 seconds.
- Little League: This defender takes 15% more damage against small and medium champions and inflicts 200% more damage against large and extra-large champions.
- Major League: This defender takes 15% more damage against large and extra-large champions and inflicts 200% more damage against small and medium champions.
- Make a Stand – 1: Defender starts with protection reducing all damage taken by 50%. Knocking down the defender removes the protection for 15 seconds and then it returns.
- Masochism: Every 7 seconds the next Debuff triggered on this champion is immediately removed. Each time this effect triggers they regenerate 5% of their max health.
- Mesmerize: A 7% chance to evade attacks and leave the attacker stunned for 1 second.
- Mighty Charge: While performing a Medium dash attack, the defender is immune to debuffs, unstoppable, and gains 200% attack.
- Minor Aspect of Nightmares: Attackers degenerates 25% Health over 12 seconds, but then regenerates 25% health instantly.
- MIx Master: If the Attacker attempts the same basic attack twice in a row the defender has a 100 change to evade the second attack.
- One Eye Open: 100% of the damage dealt to the defender while they are stunned is dealt back to the attacker.
- Opportunist – 1: The defender gains +10% Attack for each buff on them.
- Oscillate – 3: Every 15 Seconds, the Defender alternates between a fury passive increasing Base Attack by 300% and an Armor Up/Crit Resistance passive increasing Armor and Crit Resistance by 3,000.
- Overreach (Fury): While the attacker has 2 or more fury buffs, the defender slowly accumulates power over time and gains a +150% attack. While the attacker has 0 Fury, the defender gains +20% ability accuracy.
- Particle Protector: This defender has a 35% chance to Glance attacks. Glancing hits can’t be critical, deal 50% reduced damage, and suffer -100% offensive ability accuracy. This is not affected by Ability Accuracy Reduction.
- Polka Dot Power: The attacker gains no power from landing and receiving attacks, instead they are granted 12% of a bar of power every second while the defender is suffering from a damaging debuff.
- Power Snack – 1: Every 7 seconds next buff is triggered on Attacker is nullified and defender gains 25% of a bar of power. This goes on Cooldown for 7 seconds and then can trigger again.
- Physical Resistance: +% (Increased) Physical Resistance
- Pleasure to Burn: Incinerate debuffs and passive deal 25% more damage to the defender, and they take 90% less damage from all sources unless they are inflicted with an incinerate debuff or passive.
- Protecting Shied – 2: If the defender would lose more than 4% health from a single source that damage is capped and the protection shield shuts down for 8 seconds.
- Prove Yourself: The Defender is Indestructible as long as the Attacker’s Combo Meter is below 15.
- Pull!: Projectile based attacks deal 100% more damage, and non-projectile based attacks deal 75% less damage.
- Redoubled Determination – 3: For each Debuff, Defender gains +60% Attack and +20% Power gain rate. Bleed, Poison, and Armor Break Debuffs count twice for this effect.
- Recovery: Healing and Regeneration abilities recover 50% more health.
- Sadist 3: The defender gains +50% Attack for each debuff on them
- Shock 30: 100% health is drained caused by shock debuff over 30 seconds.
- Sixth Sense: The defender has a 50% chance to Auto Block all Medium and Light Attacks
- Size Matters: Extra Large Champions’ Attacks cannot be glanced. Large Champions’ Special Attacks, Intercepts, and Heavy Attacks cannot be glanced. Medium Champions’ Intercepts and Aand Heavy Attacks cannot be glanced. Small Champions’ Heavy Attacks cannot be glanced. This buff only applies to the attackers.
- Soft Guard: Each Blocked attack reduces Block Proficiency by 4%, up to a maximum of 80% reduction.
- Spectre: A lingering ancestral curse reverse the effect of all healing abilities. (It comes as a timer and expires, so just don’t try to heal when it is enabled)
- Spiked Armor: Spiked Armor provides further protection when struck by a Critical hit, increasing this champion’s physical resistance by 20% for 5 seconds. Additionally, 6% attack as physical damage is health back to the attacker.
- Starburst: Suffer Degeneration proportionate to this champion’s missing health.
- Strength in Numbers: For each member of the attacker’s team that knocked out, the attacker suffer a 25% attack and ability accuracy.
- Strike Back: When damaged by a Special Attack, this enemy gains 1 bar or power.
- Stun Immunity: Immune to Stun effect.
- Stupefy: Increase the duration of the stun effect by 100%.
- True Strike: All the evade and auto block effects are ignored.
- Tunnel Vision: When the attacker performs the same action twice in a row and they don’t have a falter debuff applied, they have a 100% chance to gain a falter debuff, which causes them to miss their next attack. When an attack is missed falter debuff is removed. Special attacks are not counted towards this buff.
- Tyranny: Heroes don’t generate power, just villains do.
- Under Pressure – 2: When the attacker dashes back, they gain a disorient timer for 1.2 seconds. Dashing back again while the disorient timer is active inflicts a disorient debuff lowering defensive ability accuracy and block proficiency for 7 seconds. Max stack 1.
- Unlimited Power: For each Debuff the Defender has suffered since the start of the fight, every 10 seconds they activate a permanent fury buff increasing their attack by 25%. If these fury buffs are nullified or removed in any way, the defender gains 15% of their max power for each buff nullified.
- Unstoppable Force: The Duration of the Attacker’s Unstoppable effects are increased by +100%.
- Vigor: Every 15 seconds after the start of the fight, the defender regenerates 50% of base health over 5 seconds. The timer refreshes when the defender reaches intervals of 25% missing health.
- Villainy: Villain in this arena periodically gain cruelty, increasing critical damage by 250% for 7 seconds.
- Vivified: Defender gets 200% defensive Power Gain, and cannot be affected by Power Drain, Power Steal, or Burn.
- What’s Yours is Mine: Whenever the defender has a Weakness Debuff applied to them, a fury Buff with 60% of the Weakness’ potency is given to the attacker for 5 seconds. While the attacker doesn’t have a fury buff from this effect, the attacker deals 75% less damage.